In October 2008
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I started to acquaint myself with XNA.
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At the end of 2008
and at the beginning of 2009
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I developed the gameplay of Squar on paper
and created some test implementations based on dummy models.
Deliberately, I left both setting and story to some extent undefined to
leave many degrees of freedom for the graphics design.
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Around midyear 2009
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Christian Brand (whose approval for cooperation I had obtained at the beginning
of the project) provided me with models and textures and thus
defined the game universe and background.
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In August 2009
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a prototype had
been created that was in some respects finished.
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Until December 2009
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I revised the presentation to enhance
accessability. For this purpose I conceptually designed and implemented the tutorials
and engaged a voice actress for dubbing.
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In 2010
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I am finishing my PhD and have loads to do. Besides I am trying to get network coding done and to develop an AI (which is huge fun).
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