|What is Squar?||Squar [skwaor] stands for “Square War” and is a PvP game with emphasis on strategy and only little impact of randomness. Squar is (among others) inspired by Atomic Bomberman, Worms, Mashed, the Battlefield series and the RTS genre. As typical for the arcade genre, the story of Squar is a minor matter and it only has the purpose of completing the setting.|
|What is Squar about?||In Squar, you control a hover tank (in the classic dual-stick way). On a chess-board-like gameboard with 15x15 squares, you build pipelines from your base to so-called energy sources. Once you connect your base with an energy source, energy begins to flow to your base. The goal is to earn a certain amount of energy before your enemy does. This is achieved by building pipelines while protecting your own infrastructure and destroying that of your enemy. For this purpose you'll find power-ups that allow you to access different weapon upgrades.|
|What makes Squar different from other games?||Squar is a combination of RTS games and Arcade PvP classics like the ones mentioned above. Squar invites you to play with friends „on the sofa“ (i.e. on a single screen) and unites entertaining action with strategic depth.|
|What did I want to achieve by developing Squar?||On the one hand I wanted to create a game that
I myself would like to play and which would not only be a demo but an
independent and complex whole. On the other hand I tried to be innovative on a
macro perspective (and to some extent also in details). At the same time I wanted
to build the game around 'conservative' elements (like, e.g, the dual stick controlled tanks)
to allow for easy accessability instead of neglecting market-orientation.
Due to my limited resources, my choice fell upon the Arcade genre, because in this genre the game mechanics – upon which I wanted to focus my attention – preponderate.